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U4GM Tips Diablo 4 Necromancer Pit 108 Gear Tricks for 150B+ DPS

Alam Simith
Published on Jan 21, 2026

Watching a Necromancer walk into a Tier 108 Artificer's Pit is the kind of thing that makes you sit up straight. This isn't "nice clear speed" territory. It's where every mistake costs you a run and the Bloodbellow Tower Guardian feels like a wall with a timer taped to it. The first time you see hits bouncing from 20 billion into triple digits, you start thinking differently about gear, and you start paying attention to what actually scales. If you've been browsing Diablo 4 Items and wondering what separates a strong build from a ridiculous one, this is the sort of footage that answers it without saying a word.

What Tier 108 Really Asks From You

At that depth, the game doesn't care that you "feel tanky" in Helltides. It checks your numbers, then checks them again. You can't just slap on the first Ancestral Legendary and call it a day. You're hunting for the right rolls, the right buckets, the right breakpoints. People talk about Greater Affixes like they're optional, but once you're pushing 100+ you notice the difference fast. For Blood Necro, Greater Affixes on Intelligence and Maximum Life aren't a flex, they're fuel. More life doesn't only mean surviving a mistake; it also feeds Overpower setups, and that's where the stupid-big red crits come from.

The Loot Is Only Step One

Getting the item drop is the easy part, which sounds backwards until you've lived it. The stress starts when you take that almost-perfect piece to the Blacksmith. Tempering is where a build turns from "works" into "melts," because the right tempers can change how your skills behave. Extra projectiles, bigger coverage, smoother clears. But it's also where you brick gear, and everyone who's pushed Pit knows that feeling. You tell yourself you'll stop after one more roll, then the rerolls are gone and you're staring at a useless affix like it's mocking you.

Masterworking, Mythics, and That One Lucky Streak

Then comes Masterworking, and it's basically controlled gambling with a spreadsheet. To take punches from a level 199+ boss, you need defensive stats to land on the right pieces, and you need them to crit at least a couple times. Same story on the damage side: attack speed, crit damage, and whatever your setup scales hardest. And yeah, Mythic Uniques are often in the mix. A Harlequin Crest or The Grandfather doesn't just add power, it changes the ceiling. You can feel it in the run when the boss bar starts moving like it's on fast-forward.

The Loop That Keeps People Grinding

What you're really watching in a Tier 108 clear is the endgame loop running at full volume: you push the Pit for Neathiron, you upgrade, you re-roll, you test, and you go again. It's not romantic. It's a lot of "close enough" pieces that get replaced by slightly better ones, and hours spent chasing one clean upgrade. Still, when it all lines up and you land that monster Overpower crit, it's hard not to queue another run, even if you're already thinking about the next upgrade or where you might D4 items buy to patch the one slot that keeps holding you back.